Unity

Using Unity, I have created a temporary terrain so I am able to show the mechanics of navigation and how the Virtual Reality works.

 

I am able to put a preview of the application onto my iPhone, and then place it inside the Google Cardboard VR headset to let you and the examiner to experience the work. As I have no second controller, my only choice of navigation for the user was the following...

Unity

Place Squares in the environment to be used as navigation locations. When you would look at the square, you would teleported to it. However I feel this would require too much code, and I am currently still learning the fundamentals of C sharp in Xcode.

My second option we be to simply to write code that instructs the user to move forward once you look down by 33 degrees.

Unity

Eventually I decided to go with the second option. I feel it was far more easier in terms of navigation as it required no physical input from the user, except to simply look down. What your seeing as reference photographs is simply how it looks on the screen of my iPhone. Once you put on the VR headset, you will see the world normally.

After Tutor consultation, I was advised and agree to approach this idea with a more focused topic within the anthropocene, such as communicating the idea of how water sea levels are slowly rising. This is just an example. I was also advised to perhaps have a narrative or story with the journey of going through this Virtual space, rather than just randomly wondering around an open environment. I strongly agree with this idea as it allows me to communicate ideas more precisely.

Prototype One - Look Down