Analysis of the film
The film is based in two locations - the limbo and the afterlife. The whole focus is in the selection - people (warriors in the original context) who die in an honoured way, and the rest who will remain forever in the limbo.
Unhonoured is a term that can be interpretated in such many ways - in this concept, the biggest sins are ignorance, unintelligence, lack of curiousness. A life that is neither good or bad. The people who choose to be the most extreme versions of themselves, will continue, to an afterlife, an eternal paradise or hell - either is a better option than being stuck in the limbo forever.
Mysterious characters in charge of each paradise or hell appear - in forms of doppelgänger - they suggest a way the life could have been lead. In the film, we follow the wanderer inside the limbo, who is so close to reaching the building, but who never properly enters it - a reflection of him, freed of the rags, the blindfold, is presented. Whereas the other people in the waiting room, are clearly proceeding . One by one, they are being called to continue their journey.
There are different characters who seem to play with the blindfolded, to fiddle with their destiny. Firstly, the 3 muses - in the original Greek mythology, the muses would decide when a mortal's life would end, by cutting the thread of life. Throughout the film, the muses play with the scissors and the thread, showing either amusement or uncertainty . So the muses make the first decision about sending a person to either the limbo or the waiting room state - the next decision falls in the hands of the characters dressed in red who will divide the ones who made it to the inbetween.
The key is the blindfold - where the character stuck in the limbo has lost his vision and is unable to see/enter the building that is just in front.
In one of the scenes, a blindfolded character is being escorted to the room with red light by a masked female - the long "nose" remarks a beak, which is a nod towards the Norse mythology, where the Valkyries lead the other half of the fallen to Valhalla. "Valhalla" is being represented as a room, in the cold light of morning, broken records scattered on the floor - suggesting that the party is over but life continues.
So the afterlife here is presented as an idea of afterparty - when a party ends, only a selected number of people will continue to an afterparty.Some go to sleep, but the nature of afterparties is more exclusive - others are simply not invited.
The transition goes back and forth. The track of past and presence is lost in the process. When the time is ticking, you go back and forth in your memories - seeing the last moments and what will eventually happen next, at the same time.
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