We were separated into three different groups today. I had a workshop named Adapt / Create with Tom and Simon. 

In order to rapidly develop and test design ideas, designers often create low-tech models from readily available materials and parts. Often ignoring issues of aesthetics, these models help us to identify and solve practical / functional issues.



-What are your functions and how did you decide on their order in your hierarchy? 

-How did you identify components for your test rigs / low tech models?

-What did you learn from testing your model?

-How could your experiments now progress into a realisable design?


I hope my product can promote the relationship among people and it is portable and foldable, light weight and convenience. I am going to test more materials to identify components for my low tech models. After testing my models, I learned that leather is a waterproof material and strong which is nice, but If I stuff the cotton in it and sew them together, then It will be too hard to fold it, and I think It will be not very comfortable for user to use. I think I may need to talk about my Idea with tutor later whether I am on the right track. Because now I am quite confused right now.

I quite liked the Idea of Mathew Ellis, which was a changeable making tools like saw. You can change the handle of that making tools — saw. That can help people who want to change the using way when they are handling the saw.  And I saw Pria want to design a computer table for people to use when they came back home after working whole day. They can use it to help them hold the computer and they can enjoy watching movie without hands.

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